overwatch what is difference between health and armor

 Of course! Let's compare the differences between health and armor in Overwatch in a table for a clearer understanding:

AspectHealthArmor
DefinitionRepresents the standard hit points or life bar of a hero.Represents an additional layer of protection that mitigates damage.
Color on HUDTypically displayed as a white life bar on the Heads-Up Display (HUD).Displayed as a yellow life bar on the HUD.
Damage ReductionDoes not provide damage reduction; all incoming damage affects health equally.Provides damage reduction, reducing the incoming damage by up to 5 points per instance of damage.
RegenerationHealth can sometimes regenerate over time for certain heroes or with healing abilities.Armor does not naturally regenerate; it remains at its current value until depleted.
VulnerabilityVulnerable to all types of damage, whether it's from bullets, energy weapons, or melee attacks.Particularly effective against heroes who deal multiple instances of low-damage attacks (e.g., shotguns or machine guns).
Heroes with ItAll heroes have health as their base attribute.Some heroes have armor as part of their base attributes, while others can gain armor through abilities or support from teammates.
ExampleA hero with 200 health can be considered squishy and vulnerable.A hero with 200 health and 100 armor is more durable and resistant to chip damage.

In Overwatch, understanding the difference between health and armor is crucial when choosing heroes, engaging in combat, and countering opponents. Health is the standard life pool, while armor provides additional protection by reducing incoming damage, making heroes more resilient in certain situations.

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